Resumé

Alfie Feliciano
www.magicnapkin.com
[email protected]
101-120 Garden Drive
Vancouver, BC V5L 4P4
514.443.6464

Profile/Objective

To obtain a senior level position with an innovative company that would enhance my creative and interpersonal skills and/or recognition based on my initiative and positive performance.

Experience

11.2015 – Currently
The Coalition (Microsoft) | Vancouver, BC
Unannounced Title
Senior Level Artist
• Responsible for pushing the Art Quality of the Game

Gears of War 4/Gears of War 4 DLC
Senior Level Artist
• Responsible for pushing the Art Quality of the Game while staying within Technical Art Guidelines and maintaining Design's intentions.
• Created Level Art from Concept to Completion (Blockouts, Asset Sheets, VFX Intergration, etc.) for DLC Maps Hotel and Canals

7.2012 – 10.2015
Ubisoft Montreal | Montreal, QC
Watch_Dogs 2
Senior Level Artist
• Responsible for pushing the Art Quality of the world and providing examples to other members of the Art Team
• Responsible as the Lead Artist for a World Team consisting of two other Artists, a Level Designer, and a Mission Designer, providing training and guidance to each member to push the overall quality of our game.

Far Cry 4
Senior Level Artist
• Managed the Open World Art Team and was the point of contact for all other departments in relation to Open World.
• Responsible for the creation of all the "Outposts" in the game and provided final polish on cinematics set dressing.
• Under guidance from Art Direction, provided World Benchmark areas to serve as inspiration for other Artists.

Watch_Dogs
Senior Level Artist
• Responsible for creating and pushing the Art Quality of the Southside Quarter of the World, known as "the Wards" and parts of "Brandon Docks".
• Handled technical issues throughout the World towards the end of the project in terms of frame-rate and drawcalls while still maintaining Artistic Fidelity.

5.2008 – 7.2012
Zipper Interactive | Seattle, WA
UNIT 13
Senior Level Builder
• Responsible for the creation of 2 Levels and their 4 variants within the game.

SOCOM 4/SOCOM 4 DLC
Asset Art Lead
• Managed and trained dynamic team (5 artists) in the creation of over 400 Destructible Assets.
• Created schedules and weekly status reports for Producers, Project Leads, and Level Artists.
• Interfaced with Designers and Engineers to establish the new system built from the ground up.
• Helped establish pipeline and guidelines for outsourcing assets to External Studios.

MAG/MAG DLC
Senior Environment Artist
• Handled the Art Direction of the ‘Raven’ Faction assets.
• Active member in ZipCommit – a group of representatives from each department that acts as the voice of their respective teams.

4.2007 – 11.2007
Cisco Systems | RTP, NC
3D Artist/Web Developer
• Developed Art Direction for overall look and feel for internal eLearning Programs.
• Developed AS2 Code, Code-based and Timeline-based animation for eLearning Programs.

3.2006 – 4.2007
3DSolve | Cary, NC
3D Artist
• Appointed Art Lead to manage a Proof of Concept simulation for the US Cavalry.
• Assumed role of Concept Artist and Lead Artist for an America’s Army Project.
• Assumed role as Concept Artist for multiple projects for XBOX Live.

Education

6.2005 – 8.2005
Prague Institute | Prague, Czech Republic

Summer Study Abroad
• Art and Design Studio focusing on Drawing and Painting the city of Prague

8.2001 – 5.2005
NC State College of Design | Raleigh, NC

Bachelor’s Degree in Industrial Design with a focus in Digital Entertainment (Summa Cum Laude)
• GPA:4.0 Major, 3.9333 Overall

Skills

• 3D Studio Max
• Maya
• CrazyBump
• ZBrush
• Adobe Illustrator CS3
• Adobe Photoshop CS3
• Adobe Flash CS3
• Conceptual Ideation and Rendering
• Physical 3D Modeling
• Unreal 4 Engine
• Proprietary Level Editors
• Solid Works
• Microsoft Office Package
• CVS Tortoise Version Control Software
• Perforce Software